The user has a first-person educational and training experience in which, using the serious gaming paradigm, he or she is confronted with various situations reproduced in a virtual environment.
DIGITALCOMOEDIA MAKES USE OF SOME CONCEPTS AND TECHNOLOGIES INHERITED FROM THE GAME DESIGN IN ORDER TO:
The user has a first-person educational and training experience in which, using the serious gaming paradigm, he or she is confronted with various situations reproduced in a virtual environment.
Through the use of high-definition animated real-time 3D models, high end solutions can be provided with high quality and high performance.
eLearning solutions for all the educational process in different environments, didactical or enterprise oriented with LMS and standard SCORM compliant multimedia platforms.
The use of the Gaming paradigm allows for a more efficient creation of Digital Characters and Worlds we call Digital Actors, the creation of shared interactive environments and a very natural User Experience.
All the market solutions and sales are proposed to an international enterprise high-end technology markets and in some key market sectors related to the following fields:
The company’s activity is split in 6 Business Units (BU) which represent the coexistence of three fundamental aspects under every Next Generation Digital Experience creation:
Ultimate and Alive Digital Content.
Highly effective training and learning solutions.
Creativity and storytelling integrated with the use of extended reality techniques expanding the classical narration.