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iENGINE

MOVING INTO THE CINEMATIC EXPERIENCE

WHAT iENGINE IS

iEngineTM is the foundation for the evolution of proprietary software technologies. It is a scalable and modular framework and it’s based on the Digital Actor concept that embraces any type of animatable three-dimensional model.

iEngine is the framework developed by Digitalcomoedia aimed at advanced virtual interaction. It represents the synthesis of know-how resulting from a decade of research and development and is the foundation for the evolution of proprietary software technologies

ENGINE TO SUPPORT INFINITE POSSIBILITIES

iEngine is based on the Digital Actor concept that embraces any type of animatable three-dimensional model, and features a architecture designed to be able to support:

THE iENGINE KERNEL

THE iENGINE KERNEL INCLUDES THE FOLLOWING BASIC COMPONENTS:

MODULAR ARCHITECTURE

The architecture of iEngine is highly modular, and in that sense it can be defined as a framework in which a series of modules (such as application plug-ins) can be integrated that, when properly combined, configure complete applications for specific purposes and contexts, including

VR-VISUALIZER

Designed to display Visual Engine output in immersive Virtual Reality, with support for any HMD device compatible with Unity3D and Steam

AR-VISUALIZER

Designed to visualize Visual Engine output in immersive Virtual Reality, with support for any optical and video see-through HMD device, compatible with Unity3D and Steam

AUTHORING MANAGER

Provides the user with capabilities to define 3D assets that can be imported within iEngine, in terms of content, animations, procedural rules, timing

GESTURE-BASED INTERACTION

Technology that extends Interaction Engine functionality to gesture-based interaction through support for visors with hand-tracking capabilities

GAZE-BASED INTERACTION

Technology that extends Interaction Engine functionality to gesture-based interaction through support for visors with eye-tracking capabilities

ASSET CONVERTER

Technology that provides import, conversion, and adaptation capabilities of externally made 3D models in different formats, in the one compatible with the iEngine kernel

ADVANCED FEATURES

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